Pick a premise
Every premise is a painting and a cast with one seat for you. Or write your own: give the narrator a seed and a cast, and it does the rest.
The Last Train Out
A night train, a dead porter, and one ticket stub that shouldn't exist.
The Lighthouse Keepers' Wager
Two rival keepers, one bet, and a lighthouse lens that vanished overnight from the top of a locked tower.
The Haunting of Hollin Hall
The bells in the servants' hall ring for rooms that were bricked up a hundred years ago.
Seven Days at the Sanatorium
Snow has closed the only road down the mountain, and someone at the Haus Edelweiss is not as sick as they claim.
Murder at the Mapleford Fête
The prize marrow judge is dead in the tea tent, and the whole village had a reason.
The Mystery of Camp Tamarack
Lights over the lake every night at eleven, and every morning another canoe is gone.
Small Gods of Ferrow Street
On Ferrow Street the gods are small, forgotten and broke, and one of them has just gone missing.
The Clockwork Detective Agency
Someone is stealing the clocks of Gearhaven, and time in the city has started running a little bit wrong.
Snowed In at the Edelweiss
An avalanche closes the only road, a priceless brooch vanishes from the safe, and then the lights go out.