Quillington
Fantasy · War

The last fortress of the Vale has walls, water and forty days of grain, and the army outside has all the time in the world.

The Siege of Ardmor
The Siege of Ardmor

The last fortress of the Vale has walls, water and forty days of grain, and the army outside has all the time in the world.

The fortress of Ardmor guards the only pass into the Vale, and the Ironhold host has come to take it with ten thousand spears and siege towers built from the forests they burned on the way. Inside the walls are four hundred soldiers, two thousand refugees, a healer with not enough of anything, a siege engineer who can build miracles from rubble, a squire who should not be on the walls, and a castellan who has sworn to hold until a relief army arrives that may not be coming. Every few days the enemy envoy rides up under a white banner with new terms, and each time they are harder to refuse.

The cast

5 roles. You take one; your friends take the rest, and the narrator plays any left over. Anyone can bring a character of their own into a role instead.

R
The castellan · major
Roderic Thane

The castellan of Ardmor, a hard old soldier holding a fortress he was given as a punishment.

T
The healer · major
Talwyn Bree

A healer from a hill convent who came to Ardmor with the refugees and now runs a hospital in the fortress chapel.

Y
The enemy envoy · major
Yselde Marrovan

The Ironhold's envoy, who rides up to Ardmor's gate under a white banner every few days with terms, and who was born inside the Vale.

R
The siege engineer · major
Rhian Corr

A quarry foreman turned siege engineer who keeps the walls standing with rubble, mathematics and sheer bloody-mindedness.

W
The squire · major
Wynn Ardry

A fifteen-year-old squire whose knight died on the first day of the siege and who has been doing the knight's job ever since.